Swords, Wizards, Potions, Spells, fighting to the death and making money – it’s all in a day’s work.
CREATE your own medieval fantasy shop selling everything from armour to potions and so much more
DEVELOP your business and dominate the medieval market
EMPLOY “helper bots” – the latest in medieval technology
BEWARE the evil barbarians who threaten to attack at any time
BUILD your empire from the ground up career mode
Indie developer Strangefire headed by Arvydas Žemaitis have scored a first-time hit with their magical medieval fantasy management game Shoppe Keep.
Released into Early Access in August the full and final version of Shoppe Keep will be released on 27th May. Developed and matured with help and feedback from the community, and buoyed on by the overwhelming support, the team has produced some fantastic new content, from a special Christmas update to the new content just announced. Enhancements have been completed along the way - players can scavenge for items thrown away by customers and many new items have also been added. The snap-to-grid build mode has been built-in so that structure within the game can easily be achieved.
Over 100 updates have been made to Shoppe Keep since launch and the full release version due in May includes the following new content:
- A new adventure called Sky Island for champions to complete
- Female characters with new feminine voices
- Over 20 new quests
- Multiple file save system
- Player house with unlockable decorations
- Xbox 360 controller compatible
There has also been the addition of seasons – Winter, Spring, Summer and Autumn (Fall) plus special items that are only available for sale during the relative season – for example a coconut drink only available in the Summer.
The hard work of the team has really paid off and Excalibur can report that sales of Shoppe Keep on Steam are close to 100,000 units in Early Access, the full version release is expected to realise a much higher potential particularly in light of the boxed release.
Arvydas and his team are truly delighted with this result. “I really believed in this game when I first thought of the idea and together with my artist and sound engineer we have seen the dream become reality. We have worked really hard on Shoppe Keep but a great deal of its success is down to the support of the community – their input and opinions have really helped to shape this into a fun game that everyone wants to keep on playing. I cannot thank our supporters enough.”
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